![]() either you have lots of armor or do minimal damage or you're a glass cannon. Part of the problem is that each mech is optimized to the limit and trying to make my changes of my own have been lackluster. I took the MGs off and added additional armour in the chest. i did monkey around making minor adjustments here and there like for example the Warhammer for some stupid reason MG ammo is in the chest by default - great to exploit against the enemy, not so great for me. They loathe me, but screw em, just another faction along with independent planets to piss all Sadly no. So far i'm liking the story/campaign for the game its made for some interesting twists and turns. ![]() But now that I'm seeing 100T and 75T more often, i might be ok. technically my lance is 4.5 and bullying 2.5 - 3 isn't really a true test of skill. The good news is that the long journey has yielded some pleasing results, i was able to bag some heavy 75T mechs decked out with plenty of upgraded weapons and my handful of mechwarriors are hardened veterans with high tactical skill so called shots means i can bag lighter mechs with ease. better yet, for the hated factions just show the contracts i CAN take so if pirates can only take 2.5 difficulty max and i'm in a 3/4 difficulty? just show the 2.5 ones. My suggestion? ALWAYs have low level contracts regardless where i am. managed to make various other factions happy but the pirates took a long time. the problem was just finding any bloody contracts with them. (Heaven help us if the pirates ever field one with two UAC/20s.)Īn update on my game i've spent a large chunk of my time travelling around the independent areas to try and appease the pirates and god damn, its took a long time to change from hated to indifference. Those things weigh 100 tons and have two AC/20s! Only a few assault mechs can survive if both those shots hit the center torso. (They aren't slow, either, so they can jump out and bite you!) I try not to even think about the devastators. A single SRM carrier can mess up a medium mech pretty bad. It's barely got more tonnage than a medium weight mech, but it has to waste a lot more space on its engine, so it ends up having little (if any) extra for armor and weapons. (This is due to some rules in the original game - you'll see the same thing in Mechwarrior.) That Dragon is a good example of one that's not so good. ![]() If you're doing the story missions soon after getting them, that would explain the problem.įor mech building, the mechs at the top end of the weight class tend to be best. I'll probably go to the frontier and just piss about there for a bit.Ĭlick to expand.Sounds exactly right! Well, you likely don't need to go off to the edges, but you might need to work your way up to some better mechs and pilot skills. I might have to do a few more missions to please the pirates i guess. My other issue is with called shots atm but i'm going to need to play around with it and see how to use it and go from there. the only one that was successful was the centurion that i was able to pump full of armor and I'm going to need to customize the mech, but sadly i'm a bit naff at it and the trade offs mean that my designs are usually worse. Hopefully getting the highlander will help me play the 3 skull challenges, i do have a warhammer but so far its been seriously underwhelming. Mercifully, despite being knocked down nothing blew up. it was like being kicked and punched by school children praying that they didn't do any serious damage. Was rewarded by being knocked over and being humbled by the drones. highlight of priority mission? me throwing my MC's dragon mech into the firing line to distract the tanks away from the warhammer that was hiding in the back. The second i guess wasn't so bad, but the last section was nothing short of a nightmare save scumming to victory. So much save scumming practically every turn. ![]() Yeah just got to the point we've uncovered the old SLDF bunker and my god that was painful.
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